Card

Cards are the basic unit of play in Mythgard.

Each player starts the game with a deck of 40 cards and draws seven in their hands.

Card anatomy

 * Top of the card: Casting cost and Rarity
 * The number in the black circle is required amount of mana to play the card.
 * Following that is the number and color of gems required. Most cards require only one color gem, but some require more.
 * The circle at the end identifies the card rarity, which can be Common, Uncommon, Rare, and Mythic.
 * Middle of the card: Name and Burn Gem
 * Each card can be burned for one mana and the card's burn gem. This also increases the maximum amount of each by one.
 * Below that is the card's effect, if it has any special features, and the flavor text in italics should the card have any. The effect may include certain standard keywords.
 * Bottom of the card: Power, Health, and Subtype
 * Power is at the left. It's the base amount of damage the card inflicts on attacks. Card effects tend to refer this as "strength", which is the same thing.
 * Health is at the right. It is the amount of total damage required to destroy the card.
 * The middle identifies the subtype of the card, relevant to some card effects.

Card types
Cards represent the following type of entity depending on their type:
 * Minions: Beings or constructs that fight on your side and are deployed to lanes.
 * Spells: Cards that have an effect as soon as they are put into play, after which they go to the boneyard.
 * Lane enchantments: Cards that add a persistent effect to a lane.
 * Artifacts: Items that have wide-scale effects while they are in play.

Card colors
Cards are available in six colors:
 * Blue cards: Viking and motorcycle themed cards.
 * Yellow cards: Maya, Aztec, and high technology themed cards.
 * Red cards: Greek underworld and vampire themed cards.
 * Green cards: Witchcraft themed cards.
 * Orange cards: Middle-eastern desert themed cards.
 * Purple cards: East-Asian and spirit themed cards.